Wednesday, April 9, 2008

Blast Log

In response to McClouds writing about comics and the future I believe he points out some good things. I really like how he explains that with technology advancing, comic writers will be able to be more creative or free when coming up with their stories. As he says it, “gradually, comics creators will stretch their limbs and start to explore the design opportunities of an infinite canvas”(McCloud 222). I couldn’t agree with this statement more. Although many people like to have the hard copy of books or comics, the new technology will bring in more creativity and freedom for people to use.

Throughout this course we have read many readings. The three that I believe have been of most use are Williams non-designers design book, Goffman, and Arnheim.

Beginning with Williams, I believe this was the most beneficial reading because it was packed with useful information regarding design principles. Obviously the C.R.A.P principles are very helpful when designing anything. You can use these for any type of project weather it is an advertisement, video, or a paper. Not only have I referenced this book many times throughout this semester, I am sure it is a book that I will use many times throughout my lifetime.

Next I will talk about how Goffman was of use. He makes me look at pictures in a different way now. If you look closely you can almost always point out the “feminine touch” or “relative size” included in pictures. I like how it taught me to indicate different aspects of pictures. I also agreed with him that gender differences in pictures have not changed much over time.

Last but not least I want to mention Arnheim. Although he was difficult to comprehend I do believe he has good points. I like how he teaches the differences between signs, symbols, and pictures. Many people would not be able to point out the differences between them but overall Arnheim has a pretty good theory behind each of them.

Although these are the three readings that I believe I learned the most from all of the readings had useful information that will help in the future of design. I really liked Birdsell and Goarke also. What they taught about immediate verbal and visual context comes into play with just about anything you look at so that is clearly helpful to understand.

 

Works Cited

 

McCloud, Scott. Reinventing Comics. 4-8-2008.

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